Update chapter 07

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PeridexisErrant 2015-10-14 13:18:36 +11:00
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11 changed files with 46 additions and 25 deletions

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@ -20,7 +20,7 @@ how mine looks. Every room has a bed and a door and the noble rooms
assorted stuff to keep any nobles who visit happy. Lets cover off the
details.
.. image:: images/dftutorial9905.png
.. image:: images/07-lotsa-beds.png
:align: center
Nobles (from the :kbd:`n` menu) generally want a bedroom (assigned from a
@ -47,28 +47,25 @@ demands of your nobles or they may go crazy and cause all kinds of
problems.
Lets have a look at nobles. Go ahead and hit :kbd:`n`. This is your noble
list, right now it should be very short, but in time it will grow.
list, right now it should be fairly short, but in time it will grow.
Chances are it looks like this:
.. image:: images/dftutorial9906.png
.. image:: images/07-noble-list.png
:align: center
With a newby fortress only one dwarf is set as expedition leader. As
In most new fortresses only one dwarf is set as expedition leader. As
the fortress grows more noble ranks will appear in this list and more
positions will be filled. Lets look at the current expedition leader.
Hit :kbd:`Enter` and youll see info about the current leader. Our dwarf
owns 14 objects (mostly clothes and stuff), has :guilabel:`meagre quarters`.
Assign Eshtan Urdimfash a full set of noble rooms, just for kicks. Hes
not demanding any, but well do it for practice. If he were demanding
more rooms you would see them in red on the left. If he had a room, but
not a good enough room, it would show what hes currently got and what
hes actually demanding.
positions will be filled. However we've been 'lucky' - one of our dwarves
has become king, presumably because all the other candidates died.
This is kinda cool, but a king can also be unreasonably demanding.
Once youve assigned the bedroom, office, dining room and tomb, if you
go back to the noble list and view our chap you will now see his
holdings have changed
Lets look at the king. Hit :kbd:`Enter` and youll see info about the
state of his stuff. Our king owns 14 objects, mostly clothes,
and has :guilabel:`meagre quarters`. Rooms and item he 'needs' are
in red, and things he has (but aren't good enough) are in yellow.
Start building a sweet suite, and we'll come back to him later.
.. image:: images/dftutorial9907.png
.. image:: images/07-king1.png
:align: center
Next job for you is to assign a book keeper. Usually, if you embark
@ -90,9 +87,15 @@ dictates how much time your dwarf will spend counting. Use the arrow to
scroll to :guilabel:`Highest` and hit enter. Eshtan will now work very hard to
get all our stock counts accurate!
Finally, let's assign a room to our bookeeper - he's not demanding any,
but it'll be useful to know how when the royal rooms are finished.
:kbd:`q` to see the room, :kbd:`a` to assign, select the dwarf in question,
and finally :kbd:`Enter` to set. Now go back to the noble list and you'll
now see his holdings have changed!
There you go, a quick overview of nobles. As you play the game more you
will have to deal with nobles a lot, but dont worry, the Dwarf
Fortress Wiki should provide you with heaps of tips and advice should
will have to deal with nobles a lot, but dont worry, :wiki:`the Dwarf
Fortress Wiki <Nobles>` should provide you with heaps of tips and advice should
you get confused.
Accounting is fun! Really!
@ -100,7 +103,7 @@ Accounting is fun! Really!
Weve mentioned stocks, but not discussed the stock screen yet, so lets
get to it now. Hit :kbd:`z` and youll see this screen:
.. image:: images/dftutorial9908.png
.. image:: images/07-stocks.png
:align: center
Lets go over what youre seeing here:
@ -108,8 +111,8 @@ Lets go over what youre seeing here:
* Across the top are sub menu options. You can scroll through them
using the arrow keys (:kbd:`←` and :kbd:`→`) and then hit :kbd:`Enter`
to learn more.
* Theres a description of your wealth on the left. We dont know yet
as we need a noble with skillz.
* Theres a description of your wealth on the left. We can get more
accurate details with a skilled bookeeper.
* There are food store stats, but those question marks indicate we
really arent that sure how much food or drink weve got. The
bookkeeper should turn these figures accurate fairly soon.
@ -117,7 +120,7 @@ Lets go over what youre seeing here:
With :guilabel:`Animals` selected, hit enter. You can see all the animals in
your fortress on the following screen. This is also the screen you can set
animals to be butchered on mass. If you set a few to be butchered a
animals to be butchered en mass. If you set a few to be butchered a
dwarf with :guilabel:`small animal dissection` and :guilabel:`butchery`
skills enabled will
run off and start grabbing those animals and chopping them up in the
@ -153,8 +156,7 @@ Good work! Now back out of that menu and chose stone. In the stone menu
you see (in red) all the stones your dwarves are forbidden to build
with/use and in green, all the ones they are allowed to use. Scroll
through with the arrows and hit enter over every stone that does not
have a use description appear on the right. The only exception may be
bauxite due to its special magma-proof qualities.
have a use description appear on the right.
The reason you are doing this is so that the dwarves have much more
choice in the stone they will use to make doors, walls, etc etc. This
@ -186,6 +188,25 @@ The last menu :guilabel:`Justice` doesnt come in to play until we have more
nobles who will start wanting to throw dwarves into jail if they ignore
their mandates. Worry about that latter!
A bedroom fit for a King!
=========================
Remember that sweet suite the king wanted? If you didn't decide it was
a royal pain, here's an example of what you might build:
.. image:: images/07-royal-rooms.png
:align: center
* Four large rooms, smoothed and engraved on the walls and floor
* Plenty of valuable furniture
* One bedroom, one office, one private dining room, and one tomb
.. image:: images/07-king2.png
:align: center
He's still not happy of course, but it's something. At this point
you can continue piling on the valuables, or arrange an...
:wiki:`unfortunate accident <Unfortunate_accident>`.
Homework time!
==============
Youve got a tricky job to do now, ok, not so tricky really. I want you
@ -194,5 +215,5 @@ the below levels. Try and cover much of the map with your grid of
tunnels. Were looking for three things: metal ore, gems, and magma. You
may want to assign another dwarf or two to mining duty, and to make a
few more picks as well (at the metalsmiths forge, under :guilabel:`weapons`).
Well see what this map is like when we return in chapter 10!
Well see what this map is like when we return!

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