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Fixes for Magma tutorial
Also modified index, so hopefully RTD will ignore the readme.md as it should now.
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3 changed files with 31 additions and 24 deletions
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@ -77,8 +77,8 @@ Other Information
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:maxdepth: 1
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:glob:
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LICENSE
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misc/*
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*
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About
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BIN
tutorials/images/Magma-Tut-7_7-Tower-of-Babel.png
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tutorials/images/Magma-Tut-7_7-Tower-of-Babel.png
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@ -10,7 +10,9 @@ Walkthrough.
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Note: Unless otherwise stated, this tutorial uses the Workflow utility
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for building items. We will also use the Quickfort utility during the
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pump stack construction process. All these utilities are bundled in
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the latest Starter Pack maintained by PeridexisErrant.
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the latest :dffd:`Starter Pack <7622>` maintained by PeridexisErrant.
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The save I used is :dffd:`11179`.
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.. contents::
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@ -243,7 +245,7 @@ secure the breach.
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* Repeat the steps above to seal the stairwell. Remove the up stairs
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above the breached stairwell, dig upward stairs to reconnect with the
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stairwell, throw a hatch or floor over the breach, and bypass.
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* Don't forget to delete the sections of the :guilabel:`Internal`
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* Don't forget to delete the sections of the :guilabel:`Inside`
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burrow, remove the dig designation under the cavern floor, and cover
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all downward staircases with a floor hatch.
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@ -378,7 +380,7 @@ everything as it wiggles around.
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We didn't risk the fortress dodging Jabberers and other forgotten
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horrors just to admire the view. The magma sea isn't much good to us
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all the way down here. To harness magma's potential, we need to raise
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it to the surface.
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it to the surface. We’ll do so by building a 'pump stack.'
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A Well-Laid Foundation
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======================
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@ -446,7 +448,7 @@ each out of iron would take 508 iron bars total! Glassmaking requires
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only sand, which is infinite, and 127 units of charcoal for fuel.
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Therefore, the glass option is clearly the better course of action.
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Let's start beefing up our glass production facilities. Yellow sand is
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Let's beef up our glass production facilities. Yellow sand is
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found on z-level -2, so that's where we will locate our Glass Furnaces.
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* Build a set of three Glass Furnaces to pump out :guilabel:`Screw
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@ -456,13 +458,13 @@ found on z-level -2, so that's where we will locate our Glass Furnaces.
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.. image:: images/Magma-Tut-4_2-Foundation.png
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:align: center
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* Make sure to leave room for a :guilabel:`sand bag` stockpile next to
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your producing Glass Furnaces. Sand bags are located at the bottom of
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* Make sure to leave room for a :guilabel:`sand bag` stockpile near
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the producing Glass Furnaces. Sand bags are located at the bottom of
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the :guilabel:`Furniture/Siege Ammo` menu.
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* On each of the three production Glass Furnaces, set up a production
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run of 150 :guilabel:`Make green glass tube` and :guilabel:`Make
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enormous green glass corkscrew`.
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* On the five spam Glass Furnaces, order :guilabel:`Collect Sand` with
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* On the five spare Glass Furnaces, order :guilabel:`Collect Sand` with
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a Workflow limit of 25-30 :guilabel:`powder of any sand`. It's
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important to keep sand bags available or glass production will cease.
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* Sand collection and storage requires lots of bags, so increase the
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@ -647,7 +649,7 @@ ensure that:
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output tile for maintenance and installation.
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It helps to visualize what we need to do. The animation below outlines
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the process of digging the pump stack casing.
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the pump stack construction process.
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.. image:: images/Magma-Tut-5_4-Stacks.gif
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:align: center
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@ -658,29 +660,35 @@ We'll use a modified design from the one above:
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:align: center
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:alt: Designated - Bottom
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.. image:: images/Magma-Tut-5_6-Stacks.png
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.. figure:: images/Magma-Tut-5_6-Stacks.png
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:align: center
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:alt: Designated - Top
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Designated
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.. image:: images/Magma-Tut-5_7-Stacks.png
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:align: center
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:alt: Dug out - Bottom
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.. image:: images/Magma-Tut-5_8-Stacks.png
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.. figure:: images/Magma-Tut-5_8-Stacks.png
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:align: center
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:alt: Dug out - Top
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Dug out
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.. image:: images/Magma-Tut-5_9-Stacks.png
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:align: center
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:alt: Populated - Bottom
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.. image:: images/Magma-Tut-5_10-Stacks.png
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.. figure:: images/Magma-Tut-5_10-Stacks.png
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:align: center
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:alt: Populated - Top
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Populated
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Some notes about the design:
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* Our design incorporates ‼Science‼ to mitigate framerate loss. Pump
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* Our design incorporates !!Science!! to mitigate framerate loss. Pump
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stacks are notorious for plunging the game's framerate into single
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digits, so we've used a 3x1 output zone for each pump instead of the
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previous illustrations' 1x1 zone.
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@ -760,7 +768,7 @@ utility to do it all for us, and today is your lucky day - I've
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committed our pump stack design to a series of blueprints using the
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Picturefort utility so you don't have to!
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* Download Pump Stack - Quickfort - DF Magma Tutorial.xlsx to a
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* Extract Pump Stack - Quickfort - DF Magma Tutorial.xlsx to a
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convenient location. We will use this file as a blueprint to dig the
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casing and place the pumps and doors.
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* Run the Quickfort utility from the DF Starter Pack window, found in
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@ -770,7 +778,7 @@ Picturefort utility so you don't have to!
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exit it entirely with :kbd:`Shift+Alt+X`.
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* Go back to the Dwarf Fortress window. Hit :kbd:`d` and place your
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cursor on the :guilabel:`Up/Down Staircase` on z-level -124, directly
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over the first two levels of pump stack casing.
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above the first two levels of pump stack casing.
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* Hit :kbd:`Alt+F` and open Pump Stack - Quickfort - DF Magma
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Tutorial.xlsx from the convenient location you extracted it to. Then
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select Pump Stack - Dig from the list on the left and click OK.
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@ -786,7 +794,7 @@ all this by hand. 'You kids have it too easy,' they'd tell ya, 'makes
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ya soft and complacent!' But we digress - let's finish digging out the
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pump stack casing.
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Our macro has two steps - first it digs the 'Lower'-type pump stack,
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Our macro has three steps - first it digs the 'Lower'-type pump stack,
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then it moves up a level and digs the 'Upper'-type pump stack, and
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finally moves up another level to be ready for the next operation. Our
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job is to ensure that we start each operation on a fresh, undesignated
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@ -799,7 +807,7 @@ will not work.
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* Hit :kbd:`d` to activate :guilabel:`Mine` mode, and hit
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:kbd:`Alt+D`. Quickfort will designate two levels to be dug out and
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spit the cursor out on the fresh layer above the top level designated.
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* Ensure that the cursor is resting on the :guilabel:`Up/Down Stair
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* Ensure that the cursor is resting on the :guilabel:`Up/Down Stair`
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where Quickfort spit it out (just don't move it). Hit :kbd:`Alt+D`
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again to execute another two levels.
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* Continue hitting :kbd:`Alt+D` in this manner until we end up on
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@ -899,8 +907,7 @@ stack. Therefore, we need to forbid all non-quartzite doors and blocks.
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* Do the same for blocks.
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* We can check our success by starting to build a pump/door and
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verifying that quartzite is the only option for either.
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* Build the pump stack. Ensure that you start on a 'Lower'-type level
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with the 3x1 output chamber to the right.
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* Build the pump stack using Quickfort. Ensure that you start on a 'Lower'-type level with the 3x1 output chamber to the right.
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* Hit :kbd:`Alt+F`, load Pump Stack - Quickfort - DF Magma
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Tutorial.xlsx, and select Pump Stack - Build from the menu on the left.
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* Read the tooltip instructions, hit :kbd:`b`, :kbd:`o`, place the
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@ -927,8 +934,8 @@ water on the map is the river in the northwest, which is exposed to
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invaders. Another option is to create an artificial underground river
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that empties into the caverns, but these only work well with low-flow
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sources like aquifers (that's right - aquifers are useful!).
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Unfortunately, the high flow rate of our river will break the game's
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water flow model, resulting in no power.
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Unfortunately, the high flow rate of our river will overwhelm the game's
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water flow model in an artificial channel, resulting in no power.
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We will install about 30 :guilabel:`Water Wheels` (:kbd:`b`, :kbd:`M`,
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:kbd:`w`) along the river. This almost certainly is overkill - 17
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@ -1064,8 +1071,8 @@ teens! Turn off the pumps to fix that, by the way.
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Surface magma is the key to true mass production of steel, glass, and
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clay products. We can also weaponize it to burn our enemies into
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:guilabel:`Piles of Ash`(search the internet for :guilabel:`Magma
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Mist`), combine it with water to create :guilabel:`obsidian`, or make
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:guilabel:`Piles of Ash` (see :wiki:` magma mist <Magma_mist>`),
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combine it with water to create :guilabel:`obsidian`, or make
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an awesome magma moat. Let's start by relocating our smelting,
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forging, glassmaking, and kilns to the magma factory floor and setting
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up steel production.
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@ -1100,7 +1107,7 @@ start converting my outdoor garden to a greenhouse with the addition
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of a roof made from :guilabel:`Clear Glass` blocks. No more pesky
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goblins digging in my potatoes!
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.. image:: images/Magma-Tut-7_6-Tower-of-Babel.png
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.. image:: images/Magma-Tut-7_7-Tower-of-Babel.png
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:align: center
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My steel production is coming along so well that I've had to clear cut
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