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Check that all images are used (lint.py)
This caught a markup error, an unused image, and case-sensitivity (which Sphinx doesn't mind, but still). Now a standard test function.
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4 changed files with 32 additions and 8 deletions
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@ -52,7 +52,7 @@ movie. Well done! I can tell you’ll go far! Next step is to hit
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:kbd:`Enter` on :guilabel:`Continue Playing`, which should be
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highlighted. You’ll then be presented with this screen.
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.. image: images/01-save-list.png
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.. image:: images/01-save-list.png
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:align: center
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This is the save game list, which gets cluttered very quickly as
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30
misc/lint.py
30
misc/lint.py
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@ -4,6 +4,7 @@
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Any other automatic checks should be in this file too.
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"""
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from glob import glob
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from io import open
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import os
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from os.path import *
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@ -40,11 +41,34 @@ def lint(path):
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if failed:
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print('Use your text editor to convert tabs to spaces, wrap lines '
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'or trim trailing whitespace with minimal effort.')
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sys.exit(failed)
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print('All files are OK')
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return failed
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def unused_images(path):
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"""Check that all files in image subdirs are references in the text."""
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print('Checking for unused images...')
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failed = False
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dirs = ['chapters', 'tutorials']
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for d in dirs:
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text = ''
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for fname in glob(os.path.join(d, '*.rst')):
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with open(fname, encoding='utf-8') as f:
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text += f.read()
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for img in glob(os.path.join(d, 'images', '*.*')):
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img = os.path.basename(img)
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if img == 'Thumbs.db':
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continue
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markup = '.. image:: images/{}'.format(img)
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if markup not in text:
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failed = True
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print('Error: image not referenced, {}/{}/{}'.format(
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d, 'images', img))
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if failed:
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print('Use or or delete these images.')
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return failed
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if __name__ == '__main__':
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# lint everything in the parent directory, wherever the script is run from.
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p = relpath(join(dirname(__file__), '..'))
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lint(p)
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sys.exit(lint(p) or unused_images(p))
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@ -16,7 +16,7 @@ now is selecting :guilabel:`Prepare for your journey carefully` from
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the embark menu. You will now be presented with your list of dwarfs
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and the skills they can access.
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.. image:: images/14_Dwarf_Fortress_Embark_01.png
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.. image:: images/14_dwarf_fortress_embark_01.png
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:align: center
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Have a fiddle with your controls. The left-right arrows move between
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@ -52,7 +52,7 @@ When you’re done, (you may have to hit :kbd:`Esc` to head back out of
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the menu), hit :kbd:`Tab` to go to the item list. Many items will be
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on your list already, on the left, with animal options on the right.
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.. image:: images/14_Dwarf_Fortress_Embark_02.png
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.. image:: images/14_dwarf_fortress_embark_02.png
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:align: center
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As in the last menu, use the arrows to move left and right and the up
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@ -70,7 +70,7 @@ for the rest of the items, that depends on your strategy. For now, hit
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:kbd:`n` for :guilabel:`New`. You’ll be taken to a huge menu of
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purchasable items.
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.. image:: images/14_Dwarf_Fortress_Embark_03.png
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.. image:: images/14_dwarf_fortress_embark_03.png
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:align: center
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Lets add some turtles to the list of stuff we’re going to take. Scroll
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@ -88,7 +88,7 @@ only one option, :guilabel:`Dwarven Wine`. You’ll note that the
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:guilabel:`Drinks` part of the menu is highlighted, you’ll need scroll
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across :guilabel:`Dwarven Wine`, then hit :kbd:`Enter`.
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.. image:: images/14_Dwarf_Fortress_Embark_04.png
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.. image:: images/14_dwarf_fortress_embark_04.png
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:align: center
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You can now increase and decrease the number in the usual fashion.
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