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Check that all images are used (lint.py)
This caught a markup error, an unused image, and case-sensitivity (which Sphinx doesn't mind, but still). Now a standard test function.
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4 changed files with 32 additions and 8 deletions
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@ -16,7 +16,7 @@ now is selecting :guilabel:`Prepare for your journey carefully` from
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the embark menu. You will now be presented with your list of dwarfs
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and the skills they can access.
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.. image:: images/14_Dwarf_Fortress_Embark_01.png
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.. image:: images/14_dwarf_fortress_embark_01.png
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:align: center
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Have a fiddle with your controls. The left-right arrows move between
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@ -52,7 +52,7 @@ When you’re done, (you may have to hit :kbd:`Esc` to head back out of
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the menu), hit :kbd:`Tab` to go to the item list. Many items will be
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on your list already, on the left, with animal options on the right.
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.. image:: images/14_Dwarf_Fortress_Embark_02.png
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.. image:: images/14_dwarf_fortress_embark_02.png
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:align: center
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As in the last menu, use the arrows to move left and right and the up
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@ -70,7 +70,7 @@ for the rest of the items, that depends on your strategy. For now, hit
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:kbd:`n` for :guilabel:`New`. You’ll be taken to a huge menu of
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purchasable items.
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.. image:: images/14_Dwarf_Fortress_Embark_03.png
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.. image:: images/14_dwarf_fortress_embark_03.png
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:align: center
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Lets add some turtles to the list of stuff we’re going to take. Scroll
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@ -88,7 +88,7 @@ only one option, :guilabel:`Dwarven Wine`. You’ll note that the
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:guilabel:`Drinks` part of the menu is highlighted, you’ll need scroll
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across :guilabel:`Dwarven Wine`, then hit :kbd:`Enter`.
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.. image:: images/14_Dwarf_Fortress_Embark_04.png
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.. image:: images/14_dwarf_fortress_embark_04.png
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:align: center
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You can now increase and decrease the number in the usual fashion.
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