Check that all images are used (lint.py)

This caught a markup error, an unused image, and case-sensitivity (which
Sphinx doesn't mind, but still).  Now a standard test function.
This commit is contained in:
PeridexisErrant 2015-10-04 18:21:24 +11:00
parent fb2f942313
commit 3b5d55fa6e
4 changed files with 32 additions and 8 deletions

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@ -16,7 +16,7 @@ now is selecting :guilabel:`Prepare for your journey carefully` from
the embark menu. You will now be presented with your list of dwarfs
and the skills they can access.
.. image:: images/14_Dwarf_Fortress_Embark_01.png
.. image:: images/14_dwarf_fortress_embark_01.png
:align: center
Have a fiddle with your controls. The left-right arrows move between
@ -52,7 +52,7 @@ When youre done, (you may have to hit :kbd:`Esc` to head back out of
the menu), hit :kbd:`Tab` to go to the item list. Many items will be
on your list already, on the left, with animal options on the right.
.. image:: images/14_Dwarf_Fortress_Embark_02.png
.. image:: images/14_dwarf_fortress_embark_02.png
:align: center
As in the last menu, use the arrows to move left and right and the up
@ -70,7 +70,7 @@ for the rest of the items, that depends on your strategy. For now, hit
:kbd:`n` for :guilabel:`New`. Youll be taken to a huge menu of
purchasable items.
.. image:: images/14_Dwarf_Fortress_Embark_03.png
.. image:: images/14_dwarf_fortress_embark_03.png
:align: center
Lets add some turtles to the list of stuff were going to take. Scroll
@ -88,7 +88,7 @@ only one option, :guilabel:`Dwarven Wine`. Youll note that the
:guilabel:`Drinks` part of the menu is highlighted, youll need scroll
across :guilabel:`Dwarven Wine`, then hit :kbd:`Enter`.
.. image:: images/14_Dwarf_Fortress_Embark_04.png
.. image:: images/14_dwarf_fortress_embark_04.png
:align: center
You can now increase and decrease the number in the usual fashion.

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