mirror of
https://github.com/PeridexisErrant/DF-Walkthrough.git
synced 2025-09-22 05:40:49 +02:00
Format chapter 10
This commit is contained in:
parent
b047739adf
commit
3218cf55a2
4 changed files with 28 additions and 41 deletions
|
@ -1,7 +1,6 @@
|
||||||
language: python
|
language: python
|
||||||
python:
|
python:
|
||||||
- "2.7"
|
- "2.7"
|
||||||
- "3.4"
|
|
||||||
- "3.5"
|
- "3.5"
|
||||||
install: pip install sphinx
|
install: pip install sphinx
|
||||||
script:
|
script:
|
||||||
|
|
|
@ -31,9 +31,9 @@ get on with it!
|
||||||
|
|
||||||
* Find a spot.
|
* Find a spot.
|
||||||
* Clear it of trees. About a screen full of clearing will be required.
|
* Clear it of trees. About a screen full of clearing will be required.
|
||||||
* Go down a level and used “d”, “r” for “ramp” to set a 10-wide row to
|
* Go down a level and used :kbd:`d`, :kbd:`r` for :guilabel:`ramp`
|
||||||
be turned into ramps. Now is a good time to remind you that shift+arrow
|
to set a 10-wide row to be turned into ramps. Now is a good time
|
||||||
keys makes the X move in blocks of 10.
|
to remind you that shift+arrow keys makes the X move in blocks of 10.
|
||||||
* Here’s how mine is laid out, I’ve dropped the top width of ramps
|
* Here’s how mine is laid out, I’ve dropped the top width of ramps
|
||||||
first so that I can check I’m happy with how it will be laid out.
|
first so that I can check I’m happy with how it will be laid out.
|
||||||
|
|
||||||
|
@ -61,7 +61,7 @@ here as well, nice and close to the action, right? But before we do
|
||||||
that, we need to remove the spare ramps. Those are the ramps which we
|
that, we need to remove the spare ramps. Those are the ramps which we
|
||||||
don’t actually want to be part of the entrance slope.
|
don’t actually want to be part of the entrance slope.
|
||||||
|
|
||||||
* Hit “d” and “z” for “remove ramps”.
|
* Hit :kbd:`d` and :kbd:`z` for :guilabel:`remove ramps`.
|
||||||
* Select all but the bottom line of ramps in the entrance L. Select all
|
* Select all but the bottom line of ramps in the entrance L. Select all
|
||||||
the ramps on the pit. You can’t see it, but all the designated ramps
|
the ramps on the pit. You can’t see it, but all the designated ramps
|
||||||
will be set brown – as in – job to be done! We need to remove all those
|
will be set brown – as in – job to be done! We need to remove all those
|
||||||
|
@ -111,7 +111,7 @@ miasma! Cool huh? Now our dwarfs only have to walk across the hall to
|
||||||
drop rubbish in a secure place, rather than walking all the way up to
|
drop rubbish in a secure place, rather than walking all the way up to
|
||||||
the surface to drop rubbish outside, where it’s dangerous. You might
|
the surface to drop rubbish outside, where it’s dangerous. You might
|
||||||
also want to make some statues at a masons to place them in the middle
|
also want to make some statues at a masons to place them in the middle
|
||||||
of the pit and to turn that area into an statue garden (“q” over a
|
of the pit and to turn that area into an statue garden (:kbd:`q` over a
|
||||||
placed statue). Dwarfs like to hang around statue gardens and since the
|
placed statue). Dwarfs like to hang around statue gardens and since the
|
||||||
bottom of that pit counts as outside it will help prevent cave adaption.
|
bottom of that pit counts as outside it will help prevent cave adaption.
|
||||||
|
|
||||||
|
@ -127,25 +127,29 @@ similar.
|
||||||
|
|
||||||
Marksdwarfs go PEW PEW!
|
Marksdwarfs go PEW PEW!
|
||||||
=======================
|
=======================
|
||||||
|
.. note::
|
||||||
|
|
||||||
|
Check out :reddit:`Mechanixm's guide <2k65yc>` if any of this is unclear.
|
||||||
|
|
||||||
I’d feel bad if I didn’t spend more time on marksdwarfs as they are a
|
I’d feel bad if I didn’t spend more time on marksdwarfs as they are a
|
||||||
very handy part of one’s army. So lets go over them a bit. First up,
|
very handy part of one’s army. So lets go over them a bit. First up,
|
||||||
lets build some archery targets. I’ve got a corner of the storage room
|
lets build some archery targets. I’ve got a corner of the storage room
|
||||||
chosen. Do the same:
|
chosen. Do the same:
|
||||||
|
|
||||||
* Hit “b”, “A” (or find “Archery Target” at the bottom).
|
* Hit :kbd:`b`, :kbd:`A` (or find :guilabel:`Archery Target` at the bottom).
|
||||||
* Place four-or-so targets roughly near to each other. Here are mine
|
* Place four-or-so targets roughly near to each other. Here are mine
|
||||||
almost all built:
|
almost all built:
|
||||||
|
|
||||||
.. image:: images/dftutorial9938.png
|
.. image:: images/dftutorial9938.png
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
* Hit “q” over the middle one when they’re built.
|
* Hit :kbd:`q` over the middle one when they’re built.
|
||||||
* Hit “r” for “Make Archery Range”.
|
* Hit :kbd:`r` for :guilabel:`Make Archery Range`.
|
||||||
* Increase the blue size until it covers each of the targets neatly,
|
* Increase the blue size until it covers each of the targets neatly,
|
||||||
hit “enter”
|
hit :kbd:`Enter`
|
||||||
* Look at the top right. You’ll see “Shoot from Left to Right”. Use
|
* Look at the top right. You’ll see :guilabel:`Shoot from Left to Right`. Use
|
||||||
WASD to chose the proper direction. For me, I want them shooting down
|
WASD to chose the proper direction. For me, I want them shooting down
|
||||||
(from where the dwarf is in my picture) so I hit “s”.
|
(from where the dwarf is in my picture) so I hit :kbd:`s`.
|
||||||
* Job done! Range is now ready!
|
* Job done! Range is now ready!
|
||||||
|
|
||||||
Now we need some soldier types!
|
Now we need some soldier types!
|
||||||
|
@ -205,30 +209,6 @@ stepped on). End result is even if the bad guys make it close to my
|
||||||
entrance as soon as they cross that plate, up pops the interior bridge
|
entrance as soon as they cross that plate, up pops the interior bridge
|
||||||
and we’re safe and they’re stuck!
|
and we’re safe and they’re stuck!
|
||||||
|
|
||||||
A momentary distraction
|
|
||||||
=======================
|
|
||||||
While this constructing has been going on I have been digging up some
|
|
||||||
obsidian stone. The obsidian can be found around the edge of the magma
|
|
||||||
pool at all levels. Obsidian is going to be very handy! Why? Because
|
|
||||||
when we go to the craftsdwarf’s workshop we can chose “Make rock sword”
|
|
||||||
from the task menu. Obsidian short swords are as good as steel swords
|
|
||||||
and they are easy to make. I like to use three of them in a weapon
|
|
||||||
trap, very effective! Obisian objects are also more valuable than
|
|
||||||
normal stone. You’d have to set the obsidian to be usable in the “z”
|
|
||||||
“stone” menu, but once it is you could place a stockpile near a
|
|
||||||
masons’s shop and using “q” on the stockpile, then “s” for “settings”,
|
|
||||||
set it to be obsidian only and thus trick masons into using the
|
|
||||||
obsidian to make some valuable furniture or crafts.
|
|
||||||
|
|
||||||
If you try and dig out the obsidian you are likely to get a lot of
|
|
||||||
“warm stone located” messages and have your digging stopped. Don’t
|
|
||||||
worry if you do. Just set the stone to be dug again and carry on. As we
|
|
||||||
can see all of the magma on the levels we’re digging we can be
|
|
||||||
confident we’re not going to have magma burst in on us.
|
|
||||||
|
|
||||||
.. image:: images/dftutorial9941.png
|
|
||||||
:align: center
|
|
||||||
|
|
||||||
Bottom of the pit
|
Bottom of the pit
|
||||||
=================
|
=================
|
||||||
I’ve gone ahead and smoothed the bottom of the pit, put in the refuse,
|
I’ve gone ahead and smoothed the bottom of the pit, put in the refuse,
|
||||||
|
@ -261,14 +241,14 @@ constructed and thus now have access to this level. If my dwarfs wanted
|
||||||
to go up here they’d have to walk on the tops of walls (walls come with
|
to go up here they’d have to walk on the tops of walls (walls come with
|
||||||
a floor and a ceiling component, by the way, so the top of a wall
|
a floor and a ceiling component, by the way, so the top of a wall
|
||||||
counts as a floor). But wouldn’t it be better to have some floor? Yes!
|
counts as a floor). But wouldn’t it be better to have some floor? Yes!
|
||||||
I agree! So I’m using the build, construct (“b”, “C”) menu to set a big
|
I agree! So I’m using the build, construct (:kbd:`b`, :kbd:`C`) menu to
|
||||||
floor to be built. Eventually I’ll ensure the whole area is built over.
|
pave the floor. Eventually I’ll ensure the whole area is built over.
|
||||||
But, if you do the same, do not put a floor over a wall top. This will
|
But, if you do the same, do not put a floor over a wall top. This will
|
||||||
prevent you from building a wall on that space. Walls can never be
|
prevent you from building a wall on that space. Walls can never be
|
||||||
built on top of another construction. So leave the wall tops free and a
|
built on top of another construction. So leave the wall tops free and a
|
||||||
wall all the way around on top of your existing walls. We’re building a
|
wall all the way around on top of your existing walls. We’re building a
|
||||||
tower you see! Also, make sure you leave one space clear of floor. This
|
tower you see! Also, make sure you leave one space clear of floor. This
|
||||||
is where you can “b”, “C”, construct another set of steps going up.
|
is where you can :kbd:`b`, :kbd:`C`, construct another set of steps going up.
|
||||||
|
|
||||||
.. image:: images/dftutorial9944.png
|
.. image:: images/dftutorial9944.png
|
||||||
:align: center
|
:align: center
|
||||||
|
@ -303,8 +283,17 @@ about digging around and looking for more ore to smelt? How about
|
||||||
building a :wiki:`well` so any injured dwarfs can be brought water more
|
building a :wiki:`well` so any injured dwarfs can be brought water more
|
||||||
safely?
|
safely?
|
||||||
|
|
||||||
|
You can also check out the tutorials in the index, for short chapters
|
||||||
|
that cover a particular topic. Generating a new world is always fun
|
||||||
|
when your fort gets too stable!
|
||||||
|
|
||||||
You might also consider a mega project like an enormous tower, castle,
|
You might also consider a mega project like an enormous tower, castle,
|
||||||
or a fortress entirely surrounded by magma. There are many options, and
|
or a fortress entirely surrounded by magma. There are many options, and
|
||||||
just surviving the increasingly severe raids from goblins and other
|
just surviving the increasingly severe raids from goblins and other
|
||||||
critters can be a challenge. Good luck! And thanks for reading this far!
|
critters can be a challenge.
|
||||||
|
|
||||||
|
Good luck!
|
||||||
|
|
||||||
|
*If you've read this far and the tutorial has helped you, why not*
|
||||||
|
`support me <https://www.patreon.com/PeridexisErrant>`_ *on Patreon?*
|
||||||
|
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 25 KiB |
|
@ -134,7 +134,6 @@ TODO list
|
||||||
items may be done in other orders for whatever reason.*
|
items may be done in other orders for whatever reason.*
|
||||||
|
|
||||||
#. Update all content for DF2014. Preferably *before* the next DF release
|
#. Update all content for DF2014. Preferably *before* the next DF release
|
||||||
#. Use ``:kbd:`` and ``:guilabel:`` roles everywhere; see chapter one and two
|
|
||||||
#. Update all images and make sure descriptions match
|
#. Update all images and make sure descriptions match
|
||||||
#. Run everything through Hemmingway
|
#. Run everything through Hemmingway
|
||||||
#. Make usage / reading a nicer experience for new players
|
#. Make usage / reading a nicer experience for new players
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue