Format chapter 10

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PeridexisErrant 2015-10-01 15:37:38 +10:00
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@ -1,7 +1,6 @@
language: python
python:
- "2.7"
- "3.4"
- "3.5"
install: pip install sphinx
script:

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@ -31,9 +31,9 @@ get on with it!
* Find a spot.
* Clear it of trees. About a screen full of clearing will be required.
* Go down a level and used “d”, “r” for “ramp” to set a 10-wide row to
be turned into ramps. Now is a good time to remind you that shift+arrow
keys makes the X move in blocks of 10.
* Go down a level and used :kbd:`d`, :kbd:`r` for :guilabel:`ramp`
to set a 10-wide row to be turned into ramps. Now is a good time
to remind you that shift+arrow keys makes the X move in blocks of 10.
* Heres how mine is laid out, Ive dropped the top width of ramps
first so that I can check Im happy with how it will be laid out.
@ -61,7 +61,7 @@ here as well, nice and close to the action, right? But before we do
that, we need to remove the spare ramps. Those are the ramps which we
dont actually want to be part of the entrance slope.
* Hit “d” and “z” for “remove ramps”.
* Hit :kbd:`d` and :kbd:`z` for :guilabel:`remove ramps`.
* Select all but the bottom line of ramps in the entrance L. Select all
the ramps on the pit. You cant see it, but all the designated ramps
will be set brown as in job to be done! We need to remove all those
@ -111,7 +111,7 @@ miasma! Cool huh? Now our dwarfs only have to walk across the hall to
drop rubbish in a secure place, rather than walking all the way up to
the surface to drop rubbish outside, where its dangerous. You might
also want to make some statues at a masons to place them in the middle
of the pit and to turn that area into an statue garden (“q” over a
of the pit and to turn that area into an statue garden (:kbd:`q` over a
placed statue). Dwarfs like to hang around statue gardens and since the
bottom of that pit counts as outside it will help prevent cave adaption.
@ -127,25 +127,29 @@ similar.
Marksdwarfs go PEW PEW!
=======================
.. note::
Check out :reddit:`Mechanixm's guide <2k65yc>` if any of this is unclear.
Id feel bad if I didnt spend more time on marksdwarfs as they are a
very handy part of ones army. So lets go over them a bit. First up,
lets build some archery targets. Ive got a corner of the storage room
chosen. Do the same:
* Hit “b”, “A” (or find “Archery Target” at the bottom).
* Hit :kbd:`b`, :kbd:`A` (or find :guilabel:`Archery Target` at the bottom).
* Place four-or-so targets roughly near to each other. Here are mine
almost all built:
.. image:: images/dftutorial9938.png
:align: center
* Hit “q” over the middle one when theyre built.
* Hit “r” for “Make Archery Range”.
* Hit :kbd:`q` over the middle one when theyre built.
* Hit :kbd:`r` for :guilabel:`Make Archery Range`.
* Increase the blue size until it covers each of the targets neatly,
hit “enter”
* Look at the top right. Youll see “Shoot from Left to Right”. Use
hit :kbd:`Enter`
* Look at the top right. Youll see :guilabel:`Shoot from Left to Right`. Use
WASD to chose the proper direction. For me, I want them shooting down
(from where the dwarf is in my picture) so I hit “s”.
(from where the dwarf is in my picture) so I hit :kbd:`s`.
* Job done! Range is now ready!
Now we need some soldier types!
@ -205,30 +209,6 @@ stepped on). End result is even if the bad guys make it close to my
entrance as soon as they cross that plate, up pops the interior bridge
and were safe and theyre stuck!
A momentary distraction
=======================
While this constructing has been going on I have been digging up some
obsidian stone. The obsidian can be found around the edge of the magma
pool at all levels. Obsidian is going to be very handy! Why? Because
when we go to the craftsdwarfs workshop we can chose “Make rock sword”
from the task menu. Obsidian short swords are as good as steel swords
and they are easy to make. I like to use three of them in a weapon
trap, very effective! Obisian objects are also more valuable than
normal stone. Youd have to set the obsidian to be usable in the “z”
“stone” menu, but once it is you could place a stockpile near a
masonss shop and using “q” on the stockpile, then “s” for “settings”,
set it to be obsidian only and thus trick masons into using the
obsidian to make some valuable furniture or crafts.
If you try and dig out the obsidian you are likely to get a lot of
“warm stone located” messages and have your digging stopped. Dont
worry if you do. Just set the stone to be dug again and carry on. As we
can see all of the magma on the levels were digging we can be
confident were not going to have magma burst in on us.
.. image:: images/dftutorial9941.png
:align: center
Bottom of the pit
=================
Ive gone ahead and smoothed the bottom of the pit, put in the refuse,
@ -261,14 +241,14 @@ constructed and thus now have access to this level. If my dwarfs wanted
to go up here theyd have to walk on the tops of walls (walls come with
a floor and a ceiling component, by the way, so the top of a wall
counts as a floor). But wouldnt it be better to have some floor? Yes!
I agree! So Im using the build, construct (“b”, “C”) menu to set a big
floor to be built. Eventually Ill ensure the whole area is built over.
I agree! So Im using the build, construct (:kbd:`b`, :kbd:`C`) menu to
pave the floor. Eventually Ill ensure the whole area is built over.
But, if you do the same, do not put a floor over a wall top. This will
prevent you from building a wall on that space. Walls can never be
built on top of another construction. So leave the wall tops free and a
wall all the way around on top of your existing walls. Were building a
tower you see! Also, make sure you leave one space clear of floor. This
is where you can “b”, “C”, construct another set of steps going up.
is where you can :kbd:`b`, :kbd:`C`, construct another set of steps going up.
.. image:: images/dftutorial9944.png
:align: center
@ -303,8 +283,17 @@ about digging around and looking for more ore to smelt? How about
building a :wiki:`well` so any injured dwarfs can be brought water more
safely?
You can also check out the tutorials in the index, for short chapters
that cover a particular topic. Generating a new world is always fun
when your fort gets too stable!
You might also consider a mega project like an enormous tower, castle,
or a fortress entirely surrounded by magma. There are many options, and
just surviving the increasingly severe raids from goblins and other
critters can be a challenge. Good luck! And thanks for reading this far!
critters can be a challenge.
Good luck!
*If you've read this far and the tutorial has helped you, why not*
`support me <https://www.patreon.com/PeridexisErrant>`_ *on Patreon?*

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@ -134,7 +134,6 @@ TODO list
items may be done in other orders for whatever reason.*
#. Update all content for DF2014. Preferably *before* the next DF release
#. Use ``:kbd:`` and ``:guilabel:`` roles everywhere; see chapter one and two
#. Update all images and make sure descriptions match
#. Run everything through Hemmingway
#. Make usage / reading a nicer experience for new players