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Format chapter 10
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language: python
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python:
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- "2.7"
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- "3.4"
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- "3.5"
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install: pip install sphinx
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script:
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@ -31,9 +31,9 @@ get on with it!
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* Find a spot.
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* Clear it of trees. About a screen full of clearing will be required.
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* Go down a level and used “d”, “r” for “ramp” to set a 10-wide row to
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be turned into ramps. Now is a good time to remind you that shift+arrow
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keys makes the X move in blocks of 10.
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* Go down a level and used :kbd:`d`, :kbd:`r` for :guilabel:`ramp`
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to set a 10-wide row to be turned into ramps. Now is a good time
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to remind you that shift+arrow keys makes the X move in blocks of 10.
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* Here’s how mine is laid out, I’ve dropped the top width of ramps
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first so that I can check I’m happy with how it will be laid out.
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@ -61,7 +61,7 @@ here as well, nice and close to the action, right? But before we do
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that, we need to remove the spare ramps. Those are the ramps which we
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don’t actually want to be part of the entrance slope.
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* Hit “d” and “z” for “remove ramps”.
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* Hit :kbd:`d` and :kbd:`z` for :guilabel:`remove ramps`.
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* Select all but the bottom line of ramps in the entrance L. Select all
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the ramps on the pit. You can’t see it, but all the designated ramps
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will be set brown – as in – job to be done! We need to remove all those
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@ -111,7 +111,7 @@ miasma! Cool huh? Now our dwarfs only have to walk across the hall to
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drop rubbish in a secure place, rather than walking all the way up to
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the surface to drop rubbish outside, where it’s dangerous. You might
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also want to make some statues at a masons to place them in the middle
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of the pit and to turn that area into an statue garden (“q” over a
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of the pit and to turn that area into an statue garden (:kbd:`q` over a
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placed statue). Dwarfs like to hang around statue gardens and since the
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bottom of that pit counts as outside it will help prevent cave adaption.
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@ -127,25 +127,29 @@ similar.
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Marksdwarfs go PEW PEW!
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=======================
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.. note::
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Check out :reddit:`Mechanixm's guide <2k65yc>` if any of this is unclear.
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I’d feel bad if I didn’t spend more time on marksdwarfs as they are a
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very handy part of one’s army. So lets go over them a bit. First up,
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lets build some archery targets. I’ve got a corner of the storage room
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chosen. Do the same:
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* Hit “b”, “A” (or find “Archery Target” at the bottom).
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* Hit :kbd:`b`, :kbd:`A` (or find :guilabel:`Archery Target` at the bottom).
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* Place four-or-so targets roughly near to each other. Here are mine
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almost all built:
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.. image:: images/dftutorial9938.png
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:align: center
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* Hit “q” over the middle one when they’re built.
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* Hit “r” for “Make Archery Range”.
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* Hit :kbd:`q` over the middle one when they’re built.
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* Hit :kbd:`r` for :guilabel:`Make Archery Range`.
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* Increase the blue size until it covers each of the targets neatly,
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hit “enter”
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* Look at the top right. You’ll see “Shoot from Left to Right”. Use
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hit :kbd:`Enter`
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* Look at the top right. You’ll see :guilabel:`Shoot from Left to Right`. Use
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WASD to chose the proper direction. For me, I want them shooting down
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(from where the dwarf is in my picture) so I hit “s”.
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(from where the dwarf is in my picture) so I hit :kbd:`s`.
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* Job done! Range is now ready!
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Now we need some soldier types!
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@ -205,30 +209,6 @@ stepped on). End result is even if the bad guys make it close to my
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entrance as soon as they cross that plate, up pops the interior bridge
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and we’re safe and they’re stuck!
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A momentary distraction
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=======================
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While this constructing has been going on I have been digging up some
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obsidian stone. The obsidian can be found around the edge of the magma
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pool at all levels. Obsidian is going to be very handy! Why? Because
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when we go to the craftsdwarf’s workshop we can chose “Make rock sword”
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from the task menu. Obsidian short swords are as good as steel swords
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and they are easy to make. I like to use three of them in a weapon
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trap, very effective! Obisian objects are also more valuable than
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normal stone. You’d have to set the obsidian to be usable in the “z”
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“stone” menu, but once it is you could place a stockpile near a
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masons’s shop and using “q” on the stockpile, then “s” for “settings”,
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set it to be obsidian only and thus trick masons into using the
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obsidian to make some valuable furniture or crafts.
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If you try and dig out the obsidian you are likely to get a lot of
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“warm stone located” messages and have your digging stopped. Don’t
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worry if you do. Just set the stone to be dug again and carry on. As we
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can see all of the magma on the levels we’re digging we can be
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confident we’re not going to have magma burst in on us.
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.. image:: images/dftutorial9941.png
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:align: center
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Bottom of the pit
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=================
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I’ve gone ahead and smoothed the bottom of the pit, put in the refuse,
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@ -261,14 +241,14 @@ constructed and thus now have access to this level. If my dwarfs wanted
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to go up here they’d have to walk on the tops of walls (walls come with
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a floor and a ceiling component, by the way, so the top of a wall
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counts as a floor). But wouldn’t it be better to have some floor? Yes!
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I agree! So I’m using the build, construct (“b”, “C”) menu to set a big
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floor to be built. Eventually I’ll ensure the whole area is built over.
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I agree! So I’m using the build, construct (:kbd:`b`, :kbd:`C`) menu to
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pave the floor. Eventually I’ll ensure the whole area is built over.
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But, if you do the same, do not put a floor over a wall top. This will
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prevent you from building a wall on that space. Walls can never be
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built on top of another construction. So leave the wall tops free and a
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wall all the way around on top of your existing walls. We’re building a
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tower you see! Also, make sure you leave one space clear of floor. This
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is where you can “b”, “C”, construct another set of steps going up.
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is where you can :kbd:`b`, :kbd:`C`, construct another set of steps going up.
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.. image:: images/dftutorial9944.png
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:align: center
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@ -303,8 +283,17 @@ about digging around and looking for more ore to smelt? How about
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building a :wiki:`well` so any injured dwarfs can be brought water more
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safely?
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You can also check out the tutorials in the index, for short chapters
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that cover a particular topic. Generating a new world is always fun
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when your fort gets too stable!
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You might also consider a mega project like an enormous tower, castle,
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or a fortress entirely surrounded by magma. There are many options, and
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just surviving the increasingly severe raids from goblins and other
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critters can be a challenge. Good luck! And thanks for reading this far!
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critters can be a challenge.
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Good luck!
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*If you've read this far and the tutorial has helped you, why not*
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`support me <https://www.patreon.com/PeridexisErrant>`_ *on Patreon?*
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items may be done in other orders for whatever reason.*
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#. Update all content for DF2014. Preferably *before* the next DF release
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#. Use ``:kbd:`` and ``:guilabel:`` roles everywhere; see chapter one and two
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#. Update all images and make sure descriptions match
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#. Run everything through Hemmingway
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#. Make usage / reading a nicer experience for new players
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