mirror of
https://github.com/PeridexisErrant/DF-Walkthrough.git
synced 2025-12-20 16:40:13 +01:00
Format chapter 6
This commit is contained in:
parent
4a421fdf24
commit
13e16e0ae1
2 changed files with 83 additions and 76 deletions
|
|
@ -9,7 +9,7 @@ find that mechanic’s workshop and fill it’s job queue with mechanisms.
|
||||||
They’ll end up in a finished goods pile when done.
|
They’ll end up in a finished goods pile when done.
|
||||||
|
|
||||||
Next, go to the Carpenter’s workshop and add a ton of cages (:kbd:`j` is the
|
Next, go to the Carpenter’s workshop and add a ton of cages (:kbd:`j` is the
|
||||||
shortcut from the “Add Task” menu). Try and get ten built. Add another
|
shortcut from the :guilabel:`Add Task` menu). Try and get ten built. Add another
|
||||||
carpenter’s workshop to your workshop floor if you fancy, makes it
|
carpenter’s workshop to your workshop floor if you fancy, makes it
|
||||||
easier to queue up more than a few of any item and get things made
|
easier to queue up more than a few of any item and get things made
|
||||||
faster.
|
faster.
|
||||||
|
|
@ -21,8 +21,8 @@ to the front entrance of your fort and we’ll get building traps and
|
||||||
then ponder the various strategies one might employ in setting up the
|
then ponder the various strategies one might employ in setting up the
|
||||||
defence of your fortress. Follow along:
|
defence of your fortress. Follow along:
|
||||||
|
|
||||||
* At the front entrance, hit “b”.
|
* At the front entrance, hit :kbd:`b`.
|
||||||
* Scroll to “Traps/Levers” and hit enter, or just hit “T”.
|
* Scroll to :guilabel:`Traps/Levers` and hit :kbd:`Enter`, or just hit :kbd:`T`.
|
||||||
* You will now see a list of traps, lets briefly discuss them.
|
* You will now see a list of traps, lets briefly discuss them.
|
||||||
|
|
||||||
:Stone-fall traps:
|
:Stone-fall traps:
|
||||||
|
|
@ -58,13 +58,13 @@ defence of your fortress. Follow along:
|
||||||
A peculiar sort of trap device that can only be triggered by a
|
A peculiar sort of trap device that can only be triggered by a
|
||||||
pressure plate or lever.
|
pressure plate or lever.
|
||||||
|
|
||||||
You should read about :wiki:`traps <trap>` :wiki:`trap design
|
You should read about :wiki:`traps <trap>` and :wiki:`trap design
|
||||||
<trap_design>` on the wiki for a lot more detail, but only after you’ve
|
<trap_design>` on the wiki for a lot more detail, but only after you’ve
|
||||||
completed this tutorial, ok?! For now, get back to work!
|
completed this tutorial, ok?! For now, get back to work!
|
||||||
|
|
||||||
* Scroll down to Cage Trap, hit enter.
|
* Scroll down to :guilabel:`Cage Trap` and hit :kbd:`Enter`.
|
||||||
* You now have a green X, place it in front of your entrance somewhere
|
* You now have a green X, place it in front of your entrance somewhere
|
||||||
with “enter”.
|
with :kbd:`Enter`.
|
||||||
* Do this a few times, you can see below how I’ve set a few traps to be
|
* Do this a few times, you can see below how I’ve set a few traps to be
|
||||||
built.
|
built.
|
||||||
|
|
||||||
|
|
@ -72,7 +72,7 @@ completed this tutorial, ok?! For now, get back to work!
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
This is hardly an impressive defence, but it will do for now. With luck
|
This is hardly an impressive defence, but it will do for now. With luck
|
||||||
it might help against any casual raiders, although “thief” monsters
|
it might help against any casual raiders, although sneaky 'trapavoid' monsters
|
||||||
will still be able to sneak past your traps. To beef our defence up a
|
will still be able to sneak past your traps. To beef our defence up a
|
||||||
bit we need to get some weapon traps installed as well as sort out some
|
bit we need to get some weapon traps installed as well as sort out some
|
||||||
way to strike back at attackers who aren’t so gracious to step on all
|
way to strike back at attackers who aren’t so gracious to step on all
|
||||||
|
|
@ -98,23 +98,20 @@ with the hard way, at least for a while. The goal of all this is to
|
||||||
produce a few fearsome trap components to fit out some weapon traps –
|
produce a few fearsome trap components to fit out some weapon traps –
|
||||||
think spinning disks from Indiana Jones! So follow along:
|
think spinning disks from Indiana Jones! So follow along:
|
||||||
|
|
||||||
* Find your wood furnace, hit “q” and “a” for “add task”.
|
* Find your wood furnace, hit :kbd:`q`, :kbd:`a`
|
||||||
* Select “Make Charcoal”.
|
* Select :guilabel:`Make Charcoal`, on :kbd:`r` repeat.
|
||||||
* Queue up a full list of Charcoal.
|
* With the job selected, :kbd:`Alt`-:kbd:`w` to open workflow.
|
||||||
* Wait until your list is half-empty. Fill it some more!
|
Set this to keep 5 to 10 charcoal bars available.
|
||||||
* Now go to the smelter, and try to “a”, “Add new task”. You will now
|
* Now go to the smelter, and try to :kbd:`a`, :guilabel:`Add new task`.
|
||||||
see a list of the tasks available at this workshop. Note, the tasks
|
You'll see a list of the tasks available at this workshop. Note, the tasks
|
||||||
will change as you uncover more ores or deplete older ores. For
|
will change as you uncover more ores or deplete older ores. For
|
||||||
interest, note that you can set the workshop to melt objects you wish
|
interest, note that you can set the workshop to melt objects you wish
|
||||||
to dispose of (turns the object back into a metal bar). More on that
|
to dispose of (turns the object back into a metal bar). More on that
|
||||||
some other time.
|
some other time.
|
||||||
* Chose “Smelt Magnetite Ore”, hit “enter”. Magnetite contains iron,
|
* Chose :guilabel:`Smelt Magnetite Ore`, hit :kbd:`Enter`. Magnetite is
|
||||||
this will turn those sparkly rocks lying around to iron bars.
|
a form of iron ore, so some of the rocks lying around will become iron bars.
|
||||||
* Fill the queue and then fill it again (or build another smelter and
|
* Fill the queue and then fill it again (or build another smelter and
|
||||||
fill both queues).
|
fill both queues).
|
||||||
* Try and make sure your charcoal production keeps up with the
|
|
||||||
smelting. If it falls behind your smelt task will be cancelled and
|
|
||||||
you’ll have to reissue it.
|
|
||||||
* Once we’re done with this tutorial why not go and smelt all of that
|
* Once we’re done with this tutorial why not go and smelt all of that
|
||||||
native platinum ore you saw on the list as well? If you’ve dug
|
native platinum ore you saw on the list as well? If you’ve dug
|
||||||
downstairs out you may have gold to smelt too!
|
downstairs out you may have gold to smelt too!
|
||||||
|
|
@ -127,15 +124,15 @@ more down outside!
|
||||||
|
|
||||||
If you want to check your progress, go look at your Bar/Block stockpile
|
If you want to check your progress, go look at your Bar/Block stockpile
|
||||||
and see what is being built up. If you suspect all of your production
|
and see what is being built up. If you suspect all of your production
|
||||||
is in bins, use “k”, find the bin, hit “enter” and look inside the bin.
|
is in bins, use :kbd:`k`, find the bin, hit :kbd:`Enter` and look inside it.
|
||||||
|
|
||||||
A little on food processing
|
A little on food processing
|
||||||
===========================
|
===========================
|
||||||
While all this is going on, why not go to your farmer’s workshop and
|
While all this is going on, why not go to your farmer's workshop and
|
||||||
add a task of “Process Plants (to bag)”. Set it on repeat. Then add a
|
add a task of :guilabel:`Process Plants (to bag)`. Set it on repeat.
|
||||||
task of “Process Plants (to barrel)”, again, set it on repeat. Now,
|
Then add a task of :guilabel:`Process Plants (to barrel)`, again,
|
||||||
anyone with the “Plant Processing” labour on (no one by default) will
|
set it on repeat. Now some
|
||||||
go and process anything you’ve grown that needs processing. I won’t
|
dwarves will process anything you’ve grown that needs processing. I won’t
|
||||||
list those plants here now (go look at crops for all the detail), but
|
list those plants here now (go look at crops for all the detail), but
|
||||||
suffice to say, some plants need to be processed so they can be eaten
|
suffice to say, some plants need to be processed so they can be eaten
|
||||||
or used in other sorts of manufacture (eg, cloth making).
|
or used in other sorts of manufacture (eg, cloth making).
|
||||||
|
|
@ -149,8 +146,9 @@ that way.
|
||||||
|
|
||||||
Back to the iron!
|
Back to the iron!
|
||||||
=================
|
=================
|
||||||
With a few iron bars made, head on back to the smelter. Go and “a”,
|
With a few iron bars made, head on back to the smelter. Go and :kbd:`a`,
|
||||||
“Add task”. You should now see a new task listed “Make Pig Iron Bar”.
|
:guilabel:`Add new task`. You should now see a new task listed,
|
||||||
|
:guilabel:`Make Pig Iron Bar`.
|
||||||
Pig Iron is made out of one iron bar and one piece of flux material
|
Pig Iron is made out of one iron bar and one piece of flux material
|
||||||
(eg, limestone, which we’ve got a lot of). Next on the production chain
|
(eg, limestone, which we’ve got a lot of). Next on the production chain
|
||||||
for us will be steel (which requires a pig iron bar an an iron bar and
|
for us will be steel (which requires a pig iron bar an an iron bar and
|
||||||
|
|
@ -163,8 +161,8 @@ bars and a dozen or so pig iron bars. Check in here again when you’re
|
||||||
done.
|
done.
|
||||||
|
|
||||||
Right, with iron and pig iron bars complete, go back to your smelter
|
Right, with iron and pig iron bars complete, go back to your smelter
|
||||||
and check the “Add tasks” menu. You should now see steel as a smelting
|
and check the :guilabel:`Add tasks` menu. You should now see steel as a
|
||||||
option! Awesome! Smelt up a half-dozen steel bars. And while you’re at
|
smelting option! Smelt up a half-dozen steel bars. And while you’re at
|
||||||
it, build a lot more cages and mechanisms and put at least half-a-dozen
|
it, build a lot more cages and mechanisms and put at least half-a-dozen
|
||||||
cage traps around your entrance. Come back once you’ve got a bunch of
|
cage traps around your entrance. Come back once you’ve got a bunch of
|
||||||
steel bars made.
|
steel bars made.
|
||||||
|
|
@ -173,24 +171,25 @@ Ok! Now we’re ready to rock! I hope, at this point, that you’ve not
|
||||||
been invaded, attacked or otherwise molested. With our fortress around
|
been invaded, attacked or otherwise molested. With our fortress around
|
||||||
two years old now it’s likely you’ll start to see the odd goblin ambush
|
two years old now it’s likely you’ll start to see the odd goblin ambush
|
||||||
– especially if you send your dwarfs outside a lot. I hope you survive
|
– especially if you send your dwarfs outside a lot. I hope you survive
|
||||||
those ambushes just fine! Perhaps we should have started this tutorial
|
those ambushes just fine! Perhaps we should have started this chapter
|
||||||
sooner…
|
sooner…
|
||||||
|
|
||||||
Anyway, head over to your metalsmith’s forge, and:
|
Anyway, head over to your metalsmith’s forge, and:
|
||||||
|
|
||||||
* Hit “q”.
|
* Hit :kbd:`q`, :kbd:`a` You will now see a list! Explore the list,
|
||||||
* Hit “a”. You will now see a list! Explore the list, see all the neat
|
see all the neat things we can make! You might need to hit :kbd:`Tab`
|
||||||
things we can make! You might need to hit “tab” to expand the menu size
|
to expand the menu size so you can see everything.
|
||||||
so you can see everything.
|
* Scroll to :guilabel:`Trap Components` and hit :kbd:`Enter`.
|
||||||
* Scroll to “Trap Components” and hit “enter”.
|
* Scroll to :guilabel:`Steel`, hit :kbd:`Enter`.
|
||||||
* Scroll to “Steel”, hit “enter”.
|
* Hit :kbd:`Tab`, :kbd:`Tab` so we can see the full item names.
|
||||||
* Hit “tab” twice so we can see the full item names.
|
* Chose to make a :guilabel:`large, serrated Steel disc`.
|
||||||
* Chose to make a “large, serrated Steel disc”. I love the sound of that!
|
I love the sound of that!
|
||||||
* Queue up three disks.
|
* Queue up three disks.
|
||||||
|
|
||||||
At this point you might want to think about other items you’d like to
|
At this point you might want to think about other items you’d like to
|
||||||
make in due course. Hit “a” again and then hit space to back down the
|
make in due course. Hit :kbd:`a` again and then hit space to back down the
|
||||||
make-item tree. Chose “Weapons and Ammunition”, chose “Steel” and lets
|
make-item tree. Chose :guilabel:`Weapons and Ammunition`, chose
|
||||||
|
:guilabel:`Steel` and let's
|
||||||
make three steel warhammers. These will come in handy once we start our
|
make three steel warhammers. These will come in handy once we start our
|
||||||
military. I like warhammers because it’s funny to watch goblins fly a
|
military. I like warhammers because it’s funny to watch goblins fly a
|
||||||
half dozen tiles and then expire in a heap.
|
half dozen tiles and then expire in a heap.
|
||||||
|
|
@ -200,24 +199,24 @@ got some more charcoal in production, you’ve got more ore being smelted
|
||||||
and add, under Armor, three suits of iron chainmail and three iron
|
and add, under Armor, three suits of iron chainmail and three iron
|
||||||
shields. This will all come in handy later. You could make steel
|
shields. This will all come in handy later. You could make steel
|
||||||
chainmail instead, but it takes a bit of time to make those steel bars
|
chainmail instead, but it takes a bit of time to make those steel bars
|
||||||
and we want to get on with this tutorial, right?
|
and we want to get on with the chapter, right?
|
||||||
|
|
||||||
Don’t forget to make some more charcoal and to keep that production
|
|
||||||
chain flowing. If this all feels rather cumbersome, don’t worry, we’ve
|
|
||||||
got some production shortcuts we can work on later.
|
|
||||||
|
|
||||||
Oh, you may be getting annoyed at slow production. I know it’s been
|
Oh, you may be getting annoyed at slow production. I know it’s been
|
||||||
bugging me. Perhaps it’s time to pack your production rooms with more
|
bugging me. Perhaps it’s time to pack your production rooms with more
|
||||||
smelters and charcoal burners. One issue you’ll face is you need to buy
|
smelters and charcoal burners. One issue you’ll face is you need to make or
|
||||||
an anvil off the traders in order for you to make another metalsmith
|
buy an anvil off the traders in order for you to make another metalsmith's
|
||||||
forge. Keep it in mind for your next trading deal.
|
forge. Keep it in mind for your next trading deal.
|
||||||
|
|
||||||
|
The other thing to consider is setting up Workflow for every step -
|
||||||
|
automating complex industries like steelmaking (or soap) is exactly
|
||||||
|
what it's designed for.
|
||||||
|
|
||||||
Deploy Zee Traps!
|
Deploy Zee Traps!
|
||||||
=================
|
=================
|
||||||
Once you’ve got your nice, big spikey discs, head back to your
|
Once you’ve got your nice, big spikey discs, head back to your
|
||||||
entrance. Get ready for trap placing fun!
|
entrance. Get ready for trap placing fun!
|
||||||
|
|
||||||
* Go to place a trap as you did earlier. But this time chose “Weapon Trap”.
|
* Go to place another trap, a :guilabel:`Weapon Trap` this time.
|
||||||
* Chose a mechanism.
|
* Chose a mechanism.
|
||||||
* A new screen will be displayed looking something like this:
|
* A new screen will be displayed looking something like this:
|
||||||
|
|
||||||
|
|
@ -227,16 +226,17 @@ entrance. Get ready for trap placing fun!
|
||||||
* From this screen you can chose the weapons you want to deploy with
|
* From this screen you can chose the weapons you want to deploy with
|
||||||
your trap. Facing goblins, we really only need one awesome steel disc
|
your trap. Facing goblins, we really only need one awesome steel disc
|
||||||
per trap I think, but we’re able to select more if we wish.
|
per trap I think, but we’re able to select more if we wish.
|
||||||
* Scroll to the “large, serrated S…” and hit enter once, you’ll see
|
* Scroll to the :guilabel:`large, serrated St...` and hit :kbd:`Enter`,
|
||||||
“1/3” selected.
|
you’ll see :guilabel:`1/3 selected`. Weapon traps can have up to
|
||||||
* Hit “d” for “Done Selecting”.
|
ten weapons each, but we need to save some for the other traps!
|
||||||
|
* Hit :kbd:`d` for :guilabel:`Done Selecting`.
|
||||||
* Your first weapon trap is now placed! Place three more.
|
* Your first weapon trap is now placed! Place three more.
|
||||||
|
|
||||||
Weapon traps are great ways of getting rid of a bunch of trash weapons
|
Weapon traps are great ways of getting rid of a bunch of trash weapons
|
||||||
you might have lying around – this is particularly the case once you’ve
|
you might have lying around – this is particularly the case once you’ve
|
||||||
killed off a few goblins and have their rubbish cluttering up your
|
killed off a few goblins and have their rubbish cluttering up your
|
||||||
piles. When filling a trap with weapon trash you might want to put
|
piles. When filling a trap with weapon trash you might want to put
|
||||||
three or four weapons per trap, to ensure maximum sliceness!
|
ten low-quality weapons per trap, to ensure maximum damage!
|
||||||
|
|
||||||
Here are my traps, laid out. I’m actually going to add another row of
|
Here are my traps, laid out. I’m actually going to add another row of
|
||||||
slicey dicey weapon traps as I don’t have a military and I’m a bit
|
slicey dicey weapon traps as I don’t have a military and I’m a bit
|
||||||
|
|
@ -251,38 +251,44 @@ for ourselves. Let me explain…
|
||||||
|
|
||||||
Defending stuff better
|
Defending stuff better
|
||||||
======================
|
======================
|
||||||
…If you hit “o” for “orders” you will see a list of global commands you
|
.. note::
|
||||||
can issue to your dwarfs. The first one at the top is “Dwarfs can go
|
|
||||||
outside”. For amusement, hit “i” to toggle through the options. First
|
|
||||||
“i” turns it to “Soldiers can go outdoors”. If you resume the game all
|
|
||||||
but soldiers will immediately rush into your fortress and refuse to
|
|
||||||
come out again. Hit “i” again and you’ll see that all dwarfs are now
|
|
||||||
instructed to stay inside. Hit “i” once more to return it to the default.
|
|
||||||
|
|
||||||
Setting orders to “Soldiers only” is what you will want to do when
|
This section needs to be updated. DF2014 uses the burrows menu to
|
||||||
|
set areas, and doesn't have the simple inside/outside toggle.
|
||||||
|
|
||||||
|
If you hit :kbd:`o` for :guilabel:`orders` you will see a list of global
|
||||||
|
commands you can issue to your dwarfs. The first one at the top is
|
||||||
|
:guilabel:`Dwarves can go outside`. For amusement, hit :kbd:`i` to
|
||||||
|
toggle through the options. First :kbd:`i` turns it to
|
||||||
|
:guilabel:`Soldiers can go outdoors`. If you resume the game all
|
||||||
|
but soldiers will immediately rush into your fortress and refuse to
|
||||||
|
come out again. Hit :kbd:`i` again and you’ll see that all dwarfs are now
|
||||||
|
instructed to stay inside. Hit :kbd:`i` once more to return it to the default.
|
||||||
|
|
||||||
|
Setting orders to :guilabel:`Soldiers only` is what you will want to do when
|
||||||
you’re invaded. But there’s a problem with this, can you figure it out?
|
you’re invaded. But there’s a problem with this, can you figure it out?
|
||||||
The answer is that it’s in the definition of “outside”. Right now,
|
The answer is that it’s in the definition of :guilabel:`outside`. Right now,
|
||||||
right up to the edge of our cave mouth is “inside”. Can you imagine the
|
right up to the edge of our cave mouth is :guilabel:`inside`. Can you imagine
|
||||||
result when goblins invade? You got it! Dwarfs may hang around right at
|
the result when goblins invade? You got it! Dwarfs may hang around right at
|
||||||
all those traps and get in the way of soldiers or get themselves killed
|
all those traps and get in the way of soldiers or get themselves killed
|
||||||
(or more amusingly, get knocked unconscious, fall on a trap, and then
|
(or more amusingly, get knocked unconscious, fall on a trap, and then
|
||||||
get sliced to bits).
|
get sliced to bits).
|
||||||
|
|
||||||
We can prevent this comedy routine by creating more “outside”. For
|
We can prevent this comedy routine by creating more :guilabel:`outside`. For
|
||||||
starters, how about we hollow away the roof above our cave entrance?
|
starters, how about we hollow away the roof above our cave entrance?
|
||||||
Then that cave mouth becomes “outside”, but entry to our fortress is
|
Then that cave mouth becomes :guilabel:`outside`, but entry to our fortress is
|
||||||
still restricted by the walls and protected by traps. Good idea huh?!
|
still restricted by the walls and protected by traps. Good idea huh?!
|
||||||
Follow along:
|
Follow along:
|
||||||
|
|
||||||
* Go to our entrance.
|
* Go to our entrance.
|
||||||
* Hit “d”.
|
* Hit :kbd:`d`
|
||||||
* Place the X about where I’ve got it below:
|
* Place the X about where I’ve got it below:
|
||||||
|
|
||||||
.. image:: images/dftutorial99.png
|
.. image:: images/dftutorial99.png
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
* Go up one level.
|
* Go up one level.
|
||||||
* Hit “h” for channel.
|
* Hit :kbd:`h` for channel.
|
||||||
* Channel all the way up to the tree:
|
* Channel all the way up to the tree:
|
||||||
|
|
||||||
.. image:: images/dftutorial9901.png
|
.. image:: images/dftutorial9901.png
|
||||||
|
|
@ -311,13 +317,13 @@ entrance, like this:
|
||||||
.. image:: images/dftutorial9902.png
|
.. image:: images/dftutorial9902.png
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
Now, when we issue the order for our lads to “stay inside” they won’t
|
Now, when we issue the order for our lads to :guilabel:`stay inside` they won’t
|
||||||
be hanging around the entrance! Super! One thing I’m concerned about is
|
be hanging around the entrance! Super! One thing I’m concerned about is
|
||||||
that anyone above our entrance could get a clear shot down to fleeing
|
that anyone above our entrance could get a clear shot down to fleeing
|
||||||
dwarfs. Lets stop that by building a wall. While we’re at it lets tidy
|
dwarfs. Lets stop that by building a wall. While we’re at it lets tidy
|
||||||
the bits of land poking out over open air. Flip up and down between
|
the bits of land poking out over open air. Flip up and down between
|
||||||
levels and you’ll see where some tidying needs to be done. Channel
|
levels and you’ll see where some tidying needs to be done. Channel
|
||||||
away! As for the wall, you know how to make walls using “b” and “C”,
|
away! As for the wall, you know how to make walls using :kbd:`b`, :kbd:`C`
|
||||||
so go ahead and do it, here’s how mine turned out!
|
so go ahead and do it, here’s how mine turned out!
|
||||||
|
|
||||||
.. image:: images/dftutorial9903.png
|
.. image:: images/dftutorial9903.png
|
||||||
|
|
@ -326,10 +332,11 @@ so go ahead and do it, here’s how mine turned out!
|
||||||
Walls to secure anyone dropping in, nice open space to out
|
Walls to secure anyone dropping in, nice open space to out
|
||||||
outdoors/indoors problem.
|
outdoors/indoors problem.
|
||||||
|
|
||||||
While you’re fiddling with “o”, “orders”, have a look at “r” for
|
While you’re fiddling with :kbd:`o`, :guilabel:`orders`, have a look at
|
||||||
“refuse” orders. Unless I’m in battle, or worried, I like to toggle “o”
|
:kbd:`r` for :guilabel:`refuse` orders. Unless I’m in battle, or worried,
|
||||||
under the refuse menu so it’s set at “dwarfs gather refuse from
|
I like to toggle :kbd:`o`
|
||||||
outside”. They will then grab all the lewt from dead goblins that is
|
under the refuse menu so it’s set at :guilabel:`dwarfs gather refuse from
|
||||||
|
outside`. They will then grab all the loot from dead goblins
|
||||||
scattered around on the grass. Pretty handy huh? Nothing like free
|
scattered around on the grass. Pretty handy huh? Nothing like free
|
||||||
stuff, is there?
|
stuff, is there?
|
||||||
|
|
||||||
|
|
@ -348,8 +355,8 @@ better prepared if this sort of bad luck has happened already.
|
||||||
:align: center
|
:align: center
|
||||||
|
|
||||||
As you can see, there’s a little dwarf head icon to mark my fallen
|
As you can see, there’s a little dwarf head icon to mark my fallen
|
||||||
dwarfs as well as a red “g” to mark the dead goblin. There’s also lots
|
dwarfs as well as a red g to mark the dead goblin. There’s also lots
|
||||||
of blood about. If you ever face something similar, hit “k” and have a
|
of blood about. If you ever face something similar, hit :kbd:`k` and have a
|
||||||
look around at the destruction! You can also see the full cages where
|
look around at the destruction! You can also see the full cages where
|
||||||
my cage traps are. If I didn’t forbid dwarfs to go outside they’d be
|
my cage traps are. If I didn’t forbid dwarfs to go outside they’d be
|
||||||
out there now trying to pick up the full cages and replace them with
|
out there now trying to pick up the full cages and replace them with
|
||||||
|
|
@ -363,7 +370,7 @@ the next chapter.
|
||||||
|
|
||||||
One point to note: If you forbid your dwarfs to go outside they may
|
One point to note: If you forbid your dwarfs to go outside they may
|
||||||
suspend construction jobs out there. Best to check around over anything
|
suspend construction jobs out there. Best to check around over anything
|
||||||
you’ve got being built with “q” and hit “s” to un-suspend them as
|
you’ve got being built with :kbd:`q` and hit :kbd:`s` to un-suspend them as
|
||||||
appropriate.
|
appropriate.
|
||||||
|
|
||||||
Anyway, that’s enough to now. Get on with building lots of traps,
|
Anyway, that’s enough to now. Get on with building lots of traps,
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,7 @@ def error(fname, lineno, issue):
|
||||||
|
|
||||||
def lint(path):
|
def lint(path):
|
||||||
"""Run linters on all files, print problem files."""
|
"""Run linters on all files, print problem files."""
|
||||||
print('Checking for tabs or trailing whitespace...')
|
print('Checking for long lines, tabs, and trailing whitespace...')
|
||||||
failed = False
|
failed = False
|
||||||
for root, _, files in os.walk(path):
|
for root, _, files in os.walk(path):
|
||||||
for f in files:
|
for f in files:
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue