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+############################
+Contributing to this project
+############################
+
+Are you interested in contributing to this project, or just interested
+in learning what goes into it? Then this is the page for you!
+
+There are two main areas of work: maintaining and improving the
+existing content (walkthrough chapters and tutorials), and adding
+new tutorials.
+
+At the moment I'm focussing on updating Tiny Pirate's
+`old tutorials `_ -
+the chapters are written for DF v0.28.181.40d, which was
+released in 2008!
+
+If you want to help out by improving existing chapters and tutorials,
+that would be much appreciated. I'm also very happy to take bug reports!
+(for the updated chapters, anyway - I know the old ones are old!)
+
+You can `find the project on Github
+`_.
+
+If this sounds like a lot of work - and it is - you can
+`support me on Patreon `_ instead.
+
+
+How to turn text into the website
+=================================
+Anyone who wants to contribute content, fix a bug, or just have an offline
+copy need to turn the text files into the website. Luckily, this is
+pretty easy! You only need two things installed:
+
+* `Python `_.
+ If you're on OSX or Linux, Python is probably already installed.
+ If it isn't, or you're on Windows, install it from the site above.
+
+* `Sphinx `_. With Python installed, just run
+ ``pip install -U Sphinx`` in a terminal / command prompt. If you're
+ using an old Python version and that doesn't work, the site has
+ alternative install instructions.
+
+Get the code from the GitHub repo, either by forking the repo if you want
+to contribute), or usig the 'download ZIP' option and unzipping the folder.
+
+Congratulations, you now have the text! There's only one more step:
+open a command prompt in the DF-Walkthrough folder, and run ``make html``
+
+That's it!
+
+
+Authors and Contributors
+========================
+.. note to authors
+
+ Anyone who's contributed more than a bug report should be here -
+ add yourself if you're not!*
+
+PeridexisErrant and TinyPirate.
+
+
+Contribution standards
+======================
+This section describes the target standard for the project.
+Not all pages will meet it, and that's OK. Don't let them stop you
+adding something - but feel free to apply them to existing content!
+
+
+Content
+-------
+The walkthrough chapters cover core knowledge, with a clear progression
+of skills. If a topic can be put in a self-contained tutorial, it should
+be. Prefer linking to a tutorial over adding a section to the walkthrough.
+
+The tutorials each cover a single, self-contained topic. Tutorials
+are aimed at players who have just finished the walkthrough. They
+introduce core topics not covered in the walkthrough.
+
+
+Style
+-----
+Use clear, direct, and simple language. Avoid jargon or the passive voice.
+I find the `hemmingway editor `_ useful;
+I often ignore but always conside it's suggestions.
+
+Keep all lines to 80 characters or less. Sphinx will automatically join
+everything between blank lines into one paragraph, and short lines
+make the raw text easier to read for editors. More importantly, short
+lines make version-control software much more useful. When writing
+new text, keep to about 70 characters to avoid many lines changing for
+small edits later. Do not use tabs or leave trailing whitespace.
+
+You can check with ``python misc/lint.py && make clean && make html`` -
+this sequence of commands should always run without errors, or
+at least give warnings about specific files and line numbers!
+
+
+Markup
+------
+Markup should be fairly minimal and let readers focus on the text.
+Basic markup helps with this, and should be used where appropriate.
+If in doubt, just match the surrounding sections.
+
+Headings:
+
+* File headings over- and underlined with ``#####``
+* Section headings underlined with ``====``
+* Subsections generally avoided, but underlined with ``----`` otherwise
+
+Lists:
+
+* Bulleted lists use ``*`` and one space. Use these instead of a paragraph
+ for sections such as a list of examples or sequence of commands.
+* Use numbered lists only when the ordering is both important and unclear
+ from context. Use ``#.`` and one space, so renumbering will be automatic
+ if the list is changed later.
+
+Special text:
+
+* Use bold, italics, etc. very sparingly - add meaning, not just emphasis.
+* For keybindings, use the ``:kbd:`Key``` directive, which is rendered
+ with the special style. Keys are case sensitive, so ``:kbd:`Shift```
+ should never be used (unlike :kbd:`Esc`, :kbd:`Space`, etc.).
+* For in-game text, use the ``:guilabel:`In game text``` directive, which
+ is rendered with the appropriate font and background. Ensure that the phrasing
+ and capitalisation matches DF exactly (except ``'``, which renders as
+ :guilabel:`'` - leave it out). Don't use this style for ASCII art, only
+ ingame menus which should be read as text.
+
+
+TODO list
+=========
+*There's a lot to do; this list is roughly in order of priority but
+items may be done in other orders for whatever reason.*
+
+#. Update all content for DF2014. Preferably *before* the next DF release
+#. Use ``:kbd:`` and ``:guilabel`` roles everywhere; see chapter one and two
+#. Update all images and make sure descriptions match
+#. Run everything through Hemmingway
+#. Make usage / reading a nicer experience for new players
+#. Make contributing easier and more rewarding
+#. Add more tutorials; eg modding, quantum stockpiles, graphics, etc
+#. Add an adventure mode walkthrough
+