2015-09-27 18:42:42 +10:00
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##################
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That’s all folks?!
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##################
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2015-09-28 23:04:13 +10:00
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The final chapter of the Dwarf Fortress walkthrough! We’ll cover some
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broader fortress design questions, stuff that I’ve previously forgotten
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to mention and thoughts about fortifications. Lets get to it!
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2015-09-27 18:42:42 +10:00
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Engineering your ultimate fortress
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==================================
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2015-09-28 23:04:13 +10:00
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If you’ve lasted this far you’ve had an excellent grounding in Dwarf
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Fortress. What’s more, you understand the concepts well enough that a
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bit of digging around :wiki:`on the wiki <Main_Page>` will answer most
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of your questions. If the wiki fails, there’s always the Q&A forum over
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on Bay12 Games.
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But something that seems to stump a lot of people are the big
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engineering jobs such as digging pits, sorting defences, and building
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above ground. So lets get on with it and do some of that ourselves!
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We’ll do so in the name of choosing a new, more secure, more roomy
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entrance for our fortress.
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Lets see, I think about a screen north and a screen east of our main
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entrance is a nice, open, flat area, and one we could easily defend if
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we were to dig some passage down. If you think about it, wouldn’t it be
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cool to have the trade depot close to our big storage stockpile? Then
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our dwarfs wouldn’t spend too long hauling crafts and with the trade
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depot deep inside the fortress we could more easily defend it. So lets
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get on with it!
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2015-09-27 18:42:42 +10:00
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* Find a spot.
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* Clear it of trees. About a screen full of clearing will be required.
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2015-09-28 23:04:13 +10:00
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* Go down a level and used “d”, “r” for “ramp” to set a 10-wide row to
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be turned into ramps. Now is a good time to remind you that shift+arrow
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keys makes the X move in blocks of 10.
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* Here’s how mine is laid out, I’ve dropped the top width of ramps
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first so that I can check I’m happy with how it will be laid out.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9930.png
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:align: center
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2015-09-28 23:04:13 +10:00
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* Now I’ll continue setting a ton of ramps at the below ground level.
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My selection there is 10 x 20:
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9931.png
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:align: center
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2015-09-28 23:04:13 +10:00
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* Now, make your I-shaped diggings into an L-shape by digging some amps
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off to the left. Here’s mine done with another 10×10 ramp selection dug
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to the side of the first diggings as well as another 10 x 10 space dug.
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More on that later:
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9932.png
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:align: center
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2015-09-28 23:04:13 +10:00
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With the first level dug out we now want to go down another level, that
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would put us on the same level as the storage level, which would be a
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handy place to have an entrance huh? And we could move the barracks
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here as well, nice and close to the action, right? But before we do
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that, we need to remove the spare ramps. Those are the ramps which we
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don’t actually want to be part of the entrance slope.
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2015-09-27 18:42:42 +10:00
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2015-09-28 23:04:13 +10:00
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* Hit “d” and “z” for “remove ramps”.
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* Select all but the bottom line of ramps in the entrance L. Select all
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the ramps on the pit. You can’t see it, but all the designated ramps
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will be set brown – as in – job to be done! We need to remove all those
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ramps because if we dig under them we’ll have rocks falling on the
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miner’s heads! Here’s the end result:
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9933.png
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:align: center
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2015-09-28 23:04:13 +10:00
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You may have noticed we’ve got a dwarf stuck in our pit! Why? Because
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there’s no ramp or steps to get out! But now we can keep digging. So go
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down a level and again dig out the 10×10 below with ramps. For the
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L-shaped diggings, dig out athe level below, but be careful not to dig
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out the ramps we’ve left – otherwise you’re likely to get a cave in on
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our dwarfs and you’re also going to remove the entrance path we’re
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trying to create.
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* Once you’ve gone down another level remove all the ramps in the L
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room except for, again, one line at the bottom. That way you’ve got a
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ramp going down to the first below ground level, and then another ramp
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going down to the storage floor level. That is, the two sets of ramps
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take you from the ground level down two levels underground.
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* In the Pit, remove all the ramps and go down again, you’re aiming to
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be at the workshop level. Again, remove ramps at that level and connect
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up with the main workshop floor.
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* Have a look at how my setup looks from the top down through to the
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bottom. Note, the Z minus 1 level has a room dug out in the un-ramped
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corner. This room will overlook the entrance.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9934.png
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:align: center
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.. image:: images/dftutorial9935.png
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:align: center
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.. image:: images/dftutorial9936.png
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:align: center
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.. image:: images/dftutorial9937.png
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:align: center
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2015-09-28 23:04:13 +10:00
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That should give you a pretty good idea of the sort of digging we’ve
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done. As you can see, the pit goes down deeper than the entrance right
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into the heart of the fortress. We want this because this open air
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space means we can set a refuse pile down there and not generate
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miasma! Cool huh? Now our dwarfs only have to walk across the hall to
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drop rubbish in a secure place, rather than walking all the way up to
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the surface to drop rubbish outside, where it’s dangerous. You might
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also want to make some statues at a masons to place them in the middle
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of the pit and to turn that area into an statue garden (“q” over a
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placed statue). Dwarfs like to hang around statue gardens and since the
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bottom of that pit counts as outside it will help prevent cave adaption.
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You may be wondering about all the dug-out space. I set the crook of
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our L to be dug out as rooms for our soldiers to overlook the entrance.
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First the bottom room, (before digging steps up) and then the room
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above at the Z minus 1 level. I would have left the room walls up but
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then I remembered that those silty, clay walls can’t be carved into
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fortifications, so I had to dig out all the dirt. I plan to replace the
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dirt with constructed walls, which I will cave to be fortified. I’ll
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show you a couple of pictures when I’m done and you can try something
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similar.
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2015-09-27 18:42:42 +10:00
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Marksdwarfs go PEW PEW!
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=======================
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2015-09-28 23:04:13 +10:00
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I’d feel bad if I didn’t spend more time on marksdwarfs as they are a
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very handy part of one’s army. So lets go over them a bit. First up,
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lets build some archery targets. I’ve got a corner of the storage room
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chosen. Do the same:
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2015-09-27 18:42:42 +10:00
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* Hit “b”, “A” (or find “Archery Target” at the bottom).
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2015-09-28 23:04:13 +10:00
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* Place four-or-so targets roughly near to each other. Here are mine
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almost all built:
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9938.png
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:align: center
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* Hit “q” over the middle one when they’re built.
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* Hit “r” for “Make Archery Range”.
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2015-09-28 23:04:13 +10:00
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* Increase the blue size until it covers each of the targets neatly,
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hit “enter”
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* Look at the top right. You’ll see “Shoot from Left to Right”. Use
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WASD to chose the proper direction. For me, I want them shooting down
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(from where the dwarf is in my picture) so I hit “s”.
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* Job done! Range is now ready!
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Now we need some soldier types!
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* Go and make a new squad of half-a-dozen slackers.
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* Set them to be equipped in leather armor only.
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2015-09-28 23:04:13 +10:00
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* Now, go and make a bunch of useful items! Like crossbows, perhaps
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steel ones.
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* Make some steel bucklers as well (that’s a small shield that can be
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strapped to ones arm and doesn’t slow one down as much as a shield does).
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* Go to your leatherworks and queue up some more backpacks and add some
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quivers as well.
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* Make some more assorted steel armor bits.
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2015-09-28 23:04:13 +10:00
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* Let your archer dwarfs skill up a bit as wrestlers. Strong and tough
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dwarfs are always good.
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* Once you’re happy, change them all to carrying crossbows and bucklers
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and chainmail armor. They will go equip themselves and start to
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practice at the range:
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9939.png
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:align: center
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2015-09-28 23:04:13 +10:00
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* You will need to keep them supplied with bolts. You can make wooden
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ones at a craftsdwarf’s workshop (and these are used for practice) and
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bone ones there as well (for fighting with).
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* You can also forge metal bolts, which are better, but at 25-or-so
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bolts per steel bar, it gets a bit costly. At least they will only be
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used in a fight when it really counts.
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Now you have marksdwarfs! Over time they will be awesome shots, and
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fire quickly. They will be useful in firing through our fortifications
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that overlook the entrance L. If you look at the picture below you can
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see how I’ve put in double-thickness walls that have been carved with
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fortifications in areas I want me dwarfs to be safe in. I first put in
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one wall, carved it, then another. Double-thickness walls keep the
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enemy a bit further away and makes it harder for them to shoot in at
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us, while we can still shoot out just fine.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9940.png
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:align: center
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2015-09-28 23:04:13 +10:00
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Also in this picture can see the general layout of my new entrance. The
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pit leads down to a passageway into the fort and to the new trade
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depot. Along the way to the depot are two bridges. At the first sign of
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invasion I pull the lever to the first bridge, now the only route to my
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fortress is that long winding path which is bracketed by two archery
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rooms. I can park dwarfs in those rooms and they can shoot through all
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those fortifications to hit the various invaders.
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Along that long and winding path I am also constructing a lot of traps.
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It will be very hard for any bad guy to get far, with luck! Further,
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about half way along the final straight to my entrance I’ve put a
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pressure plate linked to last bridge. The pressure plate is set to be
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one-use only, and when stepped on, it triggers the final bridge (if it
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wasn’t one use only the bridge would open and close every time it was
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stepped on). End result is even if the bad guys make it close to my
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entrance as soon as they cross that plate, up pops the interior bridge
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and we’re safe and they’re stuck!
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2015-09-27 18:42:42 +10:00
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A momentary distraction
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=======================
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2015-09-28 23:04:13 +10:00
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While this constructing has been going on I have been digging up some
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obsidian stone. The obsidian can be found around the edge of the magma
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pool at all levels. Obsidian is going to be very handy! Why? Because
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when we go to the craftsdwarf’s workshop we can chose “Make rock sword”
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from the task menu. Obsidian short swords are as good as steel swords
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and they are easy to make. I like to use three of them in a weapon
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trap, very effective! Obisian objects are also more valuable than
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normal stone. You’d have to set the obsidian to be usable in the “z”
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“stone” menu, but once it is you could place a stockpile near a
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masons’s shop and using “q” on the stockpile, then “s” for “settings”,
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set it to be obsidian only and thus trick masons into using the
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obsidian to make some valuable furniture or crafts.
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If you try and dig out the obsidian you are likely to get a lot of
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“warm stone located” messages and have your digging stopped. Don’t
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worry if you do. Just set the stone to be dug again and carry on. As we
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can see all of the magma on the levels we’re digging we can be
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confident we’re not going to have magma burst in on us.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9941.png
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:align: center
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Bottom of the pit
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=================
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2015-09-28 23:04:13 +10:00
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I’ve gone ahead and smoothed the bottom of the pit, put in the refuse,
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and in one corner I’ve placed a few statues and set the area as a
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statue garden.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9942.png
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:align: center
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Further fortification
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=====================
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2015-09-28 23:04:13 +10:00
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While I was digging away downstairs I thought it might be nice to have
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a place above ground from which to shoot at invaders and perhaps
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somewhere to build some siege engines as well. Hence, I’ve started
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construction of a keep overlooking the entrance. In the picture below
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you can see I’ve dug a stair down to the level below (Which is hollowed
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out and walled in and has constructed stairs up) and I’ve put a wall
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around this area.
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Now, I could go and set these ground floor walls as fortification, but
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I prefer my archers to shoot from above the enemy. It makes them much
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harder to get shot in return! So, instead of fortifying this level I’ve
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constructed another stair upwards.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9943.png
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:align: center
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2015-09-28 23:04:13 +10:00
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As you can see below, on the level up, I have matching down stairs
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constructed and thus now have access to this level. If my dwarfs wanted
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to go up here they’d have to walk on the tops of walls (walls come with
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a floor and a ceiling component, by the way, so the top of a wall
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counts as a floor). But wouldn’t it be better to have some floor? Yes!
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I agree! So I’m using the build, construct (“b”, “C”) menu to set a big
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floor to be built. Eventually I’ll ensure the whole area is built over.
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But, if you do the same, do not put a floor over a wall top. This will
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prevent you from building a wall on that space. Walls can never be
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built on top of another construction. So leave the wall tops free and a
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wall all the way around on top of your existing walls. We’re building a
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tower you see! Also, make sure you leave one space clear of floor. This
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is where you can “b”, “C”, construct another set of steps going up.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9944.png
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:align: center
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2015-09-28 23:04:13 +10:00
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The picture below shows the floor built with fortified walls around the
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edges. This will be a great place for our marksdwarfs to stand and
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shoot at any invaders as they approach the fortress. You can also see
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another set of steps I’ve built going up.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9945.png
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:align: center
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2015-09-28 23:04:13 +10:00
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And here’s the floor above. No walls, a smooth surface. Ready for me to
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put siege engines on, perhaps.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9946.png
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:align: center
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2015-09-28 23:04:13 +10:00
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And for a special treat here’s a screenshot from 3Dwarf Visualizer,
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which is a third-party tool which roughly displays how your fortress
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looks in 3D. you can see the entrance (but from this angle, not the
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ramps down), the keep and the pit.
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2015-09-27 18:42:42 +10:00
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.. image:: images/dftutorial9947.png
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:align: center
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The End!
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========
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2015-09-28 23:04:13 +10:00
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And welcome to the end of the tutorial! By now you should be able to
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play the game on your own. If you’re lost as to what to do next, how
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about digging around and looking for more ore to smelt? How about
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building a :wiki:`well` so any injured dwarfs can be brought water more
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safely?
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You might also consider a mega project like an enormous tower, castle,
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or a fortress entirely surrounded by magma. There are many options, and
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just surviving the increasingly severe raids from goblins and other
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critters can be a challenge. Good luck! And thanks for reading this far!
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2015-09-27 18:42:42 +10:00
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